SOULS OF MAGIC’S NIGHT
Book one- DAWN OF PROPHECY
Synopsis
ISIDORA and SIR GIDEON STORMCALLER,
arrive on the Isle of Winds after their trip from the Kingdom of Castellamar.
Gideon is notably nervous, for he is going to be meeting Isidora’s teacher in
the Art of magic, AZRAEL, for the first time.
Azrael, Isidora, Gideon, and the deamoness
LEAR’ZA, meet in the library. Isidora
continues to explain her desire to become a Summoner, and that she requires
Azrael’s assistance.
After a discussion, Isidora confirms she
believes they will find her first Hero Spirit at the site of an ancient battle
from the sacrifice of Sir Reginald Tempest. They deduce that the site of the
battle is in the middle of the vast Ranian Desert, in the Ruins of Al’Zadal.
The quartet depart Azrael’s tower, and
make way for the port to take their intended route though the land of the Elves
in Luminos. During their trip to the port, they run across an acquaintance of
Azrael’s, a pixie by the name of TALIA. Azrael deduces they are not alone, and
are being followed.
The group of now five companions, leaves
the Isle of Winds aboard a ship taking them to the shores of the Evening Lands
and Luminos. Upon arrival, they are greeted by armed guards who take them into
custody, and escort them to the king of the Elves, The Guardian of Light
Giasis. The Guardian insists his ranger nephew, KETHIS KITHARII, joins Azrael’s
group.
Meanwhile, Gideon’s uncle LORD SULIK, is
planning to provoke war between the Kingdom of Castellamar and the Spokes, run
by LORD DAMIAN HOLLISTER. His plans also include involvement by the Elves.
Azrael and his companions make their way
through the forest, and arrive at the desert city of Tunai, on the edges of the
Ranian Desert. A sellsword named JOZEF SHADDAM, offers his service in their
quest, and also informs them of events placing the world on the brink of war.
After a hard trip through the desert,
they arrive at the Ruins of Al’Zadal, where they are nearly killed by
supernatural forces sent upon them by THE GOD OF CHAOS LETO. Talia sacrifices herself to save Azrael. After
a harrowing battle, Isidora gains her first HERO SPIRIT.
With their quest completed, Gideon and
Isidora turn their attention to the turmoil back home in Castellamar. Azrael
and the rest of the group, accompany them back to the Kingdom. Upon arrival,
they find out that Castellamar, and the Spokes, are on the verge of war after
two hundred years of peace.
Azrael volunteers to be an emissary to
end the conflict. After meeting with Lord Hollister, the hopes of a peaceful
resolution are promising. The two warring factions meet on the Plains of Asgerd
outside the Spokes to parley. In an act of treachery, Isidora’s father, LORD
GRIFFON SHADOWBANE, who accompanied Azrael, attempts to murder Lord Hollister’s
nephew and heir. Azrael’s efforts to stop him end in Lord Griffon’s death.
Azrael’s actions are taken as a sign of
war by Castellamar and they attack and war erupts. Isidora watches from the
other side of the battlefield, and is horrified by her teacher’s actions. Lord
Hollister, upset at what he perceives as Azrael’s failings, orders the Archmage
arrested. Azrael, Lear’Za, and Jozef flee the battle.
Azrael, enraged by the unexpected and
horrific outcome of his attempt at peace, draws the attention of his nemesis,
Leto. Leto and Azrael prepare for a confrontation, but are then disengaged by
the other Gods. His confidence reaffirmed, Azrael leaves the Evening Lands with
Lear’Za and Jozef to refocus a new plan.
Isidora returns to Castellamar to learn
the worship of the God Leto, while Gideon wages war leading the forces of
Castellamar. It is revealed to Isidora that she is a daughter of a Goddess, and
part of a prophecy in which she becomes an Avatar of the God Leto. The same
prophecy her teacher and mentor, Azrael, has been attempting to thwart.
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